The Occupy with Art blog provides updates on projects in progress, opinion articles about art-related issues and OWS, useful tools built by artists for the movement, new features on the website, and requests for assistance. To submit a post, contact us at occupationalartschool(at)gmail(dot)com .
Entries in occupational art school (4)
OAS Node #1 is going to Black Mountain!

Please join us Wednesday, September 26th at OCCUPATIONAL ART SCHOOL NODE #1 @BAT HAUS to workshop our presentation at Black Mountain College this weekend!
OASN1 Presentation Program Summary for BMC International Conference 2012
- ReVIEWING Black Mountain College 4
- September 28-30, 2012
- Asheville, North Carolina
- Thematic Focus: Looking Forward at Buckminster Fuller’s Legacy
OASN1 PRESENTER: JENJOY ROYBAL
Bucky in Bushwick: Actualizing Black Mountain in the age of Occupy
Occupational Art School (OAS) is a start up art school in Bushwick, Brooklyn, born out of the arts and culture committee at the hieght of the occupy movement. The overall approach is to combine a self-educational salon with some of the sustainable urban strategies expressed in the Buckminster Fuller Challenge. After doing a visioning process and researching similar endeavors like Black Mountain College, 3rd Ward, Eyebeam and Bruce High Quality, it became clear that there is no single place that allows one to develop a holistic approach to being an artist in the city in the way we are envisioning. You do your urban farming in one neighborhood, showcase and sell your handmade wares in another and go back to your studio to produce your artwork for a gallery showing, all disconnected. OAS is a one-stop shop for integrating art practice and a sustainable lifestyle in such a way that is regenerative – an artist centric enterprise with a strong educational component provided by its members/participants. Influencing projects from the Buckminster Fuller Challenge include Plant Chicago, Brooklyn Farm Yards and Santa Fe Innovation Park. Courses started in August 2012.
About OAS Founding Member Jenjoy Roybal: JenJoy Roybal managed the Buckminster Fuller Challenge at the Buckminster Fuller Institute (BFI) in Brooklyn (NY) for several years. She is a graduate of the groundbreaking Urban Design Program at CUNY headed by Michael Sorkin. Prior to BFI, JenJoy worked for the City of San Jose implementing public art for capital improvement projects (CIP), and in Santa Fe, NM for a design/build company utilizing indigenous and sustainable practices for housing development. JenJoy is also a painter and video artist with a BFA from the Art Institute of Chicago.
NOVADIC TRANSMISSIONS No.01∞ [OASN1@BH]

Novadic Transmissions [09.2012]
1.
[From OASN1 embodied spirit, Ambrose Curry: artist, surf guru + poet]
[Part 1][Progression]
You mean this?
when is a participle hanging,...?
when there is wall space .when is a participle dangling...,?whenever ee cummingssays So... Ho....ambrose...never metthe man.altho I have beenarrested.

[PART 2] [I WAS SO INSPIRED BY YOUR LETTER]
i went out in the yard
and turned on the
prosthetic device...
and now having survived
building a fire
at the blue campfire,
who builds a fire at
10:30 am,I will now
set to sweating in
the tropical summer heat.
what would Gauguin do?
he certainly wouldn't have to
look up the spelling of his name
yet he wouldn't have such a fine
prosthetic memory.
Yes he would probaly pop a bottle
of absenthe to forget how to spell
his name to free his creative mind
from worries of the world.
...ambrose...
and then I found this movie set...wow!
Ambrose's movie set.
2.
[From novadic poet & transpershamaformist Richard Machado]
Commons like rivers are hands of love,
flow transient in the dance of new comrades
Badasses, rads and wholly new beings
emerge from the sensations of home
Amazing tchru native with a living death abated
Now has the rest of the infiniTime Nov-A-d'd
#<---<<O
The Colonized Indigenous
3.
[From Alexandre Carvalho, occupier of both Borges + Cervantes Chairs @OASN1]
Alex at his Liberty Square birthday / bon voyage novadic festival.
∞...
Have been wondering a lot about how we can start a whole new civilization. Imagine if we started a WikiPedia entry of a mysterious people know as Rovers >>> they have a whole different Architecture, Art, (A)narchives, Ethos, Libraries, Political Frameworks, Direct Actions e.g. Rio+20 "They Don't Represent Us", Housing experiments (Magic Mountain); some crazy shit. good shit. following the flow;;;
Eliade mentions a concept called "in ilo tempore", a mythological time for humanity where space was relative and time absolute. absent. when archetypes enacted the creation of the cosmos. The anarchical Communa:: an arquipelago-constellation of communes founded on the principles of trust, proximity and solidarity:: interdependent, autonomous and interlinked, they form a fluid network of communes:: the Communa is never static // hence the name communa mobilis. never stops asking questions or changing, acquiring history, becoming... and then it wakes up Communa Fluens:: the Sunflower of the Garden::
let's #playtogether with what Luis Borges suggests. Borges was the author of "Labyrinths", a book that collects many of his short fantastic lit stories. in one of them called Tlon, Uqbar & Orbius Tertiurus, Borges have his two characters in pursuit of a disquieting truth: they must discover if this legendary place called Tlon exists or is a bad joke of a bibliotec prankster. the characters find a strange yellowish copy of a 1907 Encyclopedia Brittanica which contais this weird article about Tlon: it contains its demographics, art, architecture, music, language, history, political configuration, religion, juris, its schools (OAS, e.g.), ethical beliefs, games played, publications (Novad zine) etc etc etc.
describing Tlon could be an elegant literary license to unleash our best radical dreams publicly; to ooze #poiesis revgamers.
Tlon - wikipedia. crazy experiment. let me know what you think.
Me and Rafa started writing what the Rovers would probably have economically and in politik. Nicole could do geometry by hoola hooping her spirals?, mitch pour architecture/urbanist rad ideas? #jez3prez, the Anarchives a way rovers write history?
thoughts?
A.
(#braingasm)
...∞
4.
[From anarchivist, dimensional filmmaker + metatronic mechanic, Bold Jez]:
<draft> The state of nature as a state of play
There is no pure "state of nature"... except for, perhaps, in the invitation to play. The invitation to play is an opportunity to re-invent the World, not necessarily in its entirety, but certainly some important aspects of its specificity: in its Object(s), Purpose(s) or Rules. These aspects represent the magic circle of Play, the state of a game, and a world that is open to all agents, infinitely beyond and underneath the boundaries of the State.
When Hobbes postulates that prior to the invention of Sovereigns & States existed a natural "state of war," he is inviting us to consider the world in terms of a particular political game. This game is based in fear, power, and security; and for those of us well-educated in the history of Western states, this portrayal of politics should not seem so very strange. (This version of politics, well illustrated in Shakespeare's royal courts, could have informed Hobbes of this well if he did not learn it from his birth; born prematurely when his mother heard of the approach of the Spanish Armada, he remarked that he was born "a twin with fear."
What **IS** strange to us is the possibility of a *return* to anarchy as it were: we feel discomfort at the mere suggestion of returning to nature, the uncertainty of a world w/o governors, the insecurity of our responsibility for maintaining the environment we live in.

[From Richie]:
This sounds fantastic and ties into a conversation I've been having with Jez & Joe from occupied stories. To create a new civilization -- that's the charge right? Well what better way to do that than with play? With play defining social interactions, and a removal of economics as separate from the natural anarchical way we relate, but to reinvent the power of social currency over property, inheritance, exploitation & just plain-old bad gamesmanship (bosses are such bad gamers, they ain't got no fun in their hearts, no play and no poetry.).
And the exciting part about this venture is that we have an entire WORLD that can be shaped by even the poor, and we don't need the permissions of the bosses. We have the internet. And like myspace, youtube, google, facebook, twitter, email, world of warcraft, all MMOs, and goddamn porn sites, a new order that appears in this world has the potential to send a shockwave across the physical earth, captivating and entrancing whole populations at once. What we're talking about here is a new game. A new social networking interface that is a game at its very heart, one that incorporates reality into to, producing an augmented reality game that reinforces one's physical life, and the physical life reinforces the fun had in the game. If we can achieve this, it will be a break from the current state of MMOs which usually take people further away from the importance of the physical life, or social networks which usually just keep people away from the gaming and playing aspect of social networks because of ego.
I would like to hear back on these points to see if they are resonating. what could the game be called? It seems it's going to be a place, definitely a place, that one could post their achievements in the physical world, and have anyone on the open social network of the game be able to give you points of skill improvement based on how legitimate THEY think your claim is. Exp: I post pictures of me reading a book at different times, and I produce something in response to what I read, like a report or a poem, and someone on the game might see these forms of "proof" and believe I read the book, and possibly giving me a +1 in something like reading and intellect skills. A different person might not need pictures or a poem, they might just believe me when I say I read this book, and they might give me +1 reading and intellect points anyway. This model emphasizes the importance of relative legitimacy, of friendship and trust and also destroys the power-over structures of authentication. Furthermore, if that same person thought that my reading "How to Grow a Rooftop Garden" was beneficial to people or society as a whole in someway, each person would have the option to give some amount of social currency as reward for doing something that was desired. And, If for instance there was a food shortage, reading that book might incline that person to getting some multiple more of social currency, since they are learning to fill some need of society. This model of social currency makes us socially and economically interdependent, and smashes the hierarchy of the state's monopoly on issuing "legitimate" money, since in this game, everyone has the power to issue currency & reward the aspects of society they deem important and necessary. (Smash the philanthropist hierarchy of only the rich being able to make real the things they think should exist in the world.)
This is the preliminary idea for the social network game which has yet to be named. Think Facebook meets World of Warcraft meets the open-source, playnarchy revolution.
ideas?

Yes! Thanks for cluing me in, Richie.
So Richie and I were talking about gamification recently, of using game design and mechanics do get people to do things in the real world. One game I participated in playing that used this idea was Evoke, which is meant to encourage people to think up innovative ways to solve world problems (the game was sponsored by World Bank which had some people skeptical about the entire thing but that's beside the point--what we care about here are mechanics.)
Evoke worked similarly to what Richie mentions: each week, players would be given a "mission" which would be centered around a world problem--let's go with Richie's initial suggestion of a food shortage. What players then do is a) research this issue, b) propose, make or do an innovation that helps solve this issue; find or volunteer time with a group that is actively trying to fix this problem in the real world and c) do some visioning and imagine your absolute wildest dream of what the future will be in relation to the issue. So given this mission, I might research what the cause of a food shortage somewhere will be, etc. Let's take Richie's idea and say that I'll begin a rooftop garden, so I write my plans and can get feedback from others in the network as to how to best do this. Now let's say I go out and join a rooftop farm--or organize one in my community!
So with each part in the three-part mission, players essentially write a reportback of what they found for each part, and are rewarded with experience points given to them by other players in the network. Here are areas you could gain experience in in Evoke:
* collaboration
* creativity
* knowledge share
* resourcefulness
* sustainability
* courage
* entrepreneurship
* local insight
* spark
* vision
Richie made great points about an experience/social currency. If people are rewarding others, then people are encouraged to actively pay attention to what others are doing--and on the other side, it's great to see at a glance what your natural area of contribution to the community is (let's say I'm awarded points mostly in "creativity") but you can also see where you might want to improve in a new area ("how can I achieve more 'courage'?") People are assessed strictly by their contribution to the community or their own gains of knowledge that may later be used to help the community.
The Evoke system isn't without things to watch out for, though--would we run into a situation in which some people with more resources than others hold a greater influence of ideas in the community?
But how could we use these ideas in the real world? OWS is great because it essentially gives all the resources and issues Evoke prompted--we have the issues, or "missions" (stop the Spectra pipeline! End homelessness! etcetc) and we have the affinity groups and network to easily mobilize, plan actions, etc that would be ripe for "gaining experience"--we really, I think, would only need to form a system of social currency to encourage people to go out, do stuff, and collaborate where they otherwise might not feel so encouraged.
Would having a system like this help new activists better find a place to begin in the community? Let's say we don't gamify a new society for whatever reason--we can at least gamify a system that educates people what resources we have to make change.
I'm taking an online course currently in gamification, if my IRL classes don't take up all of my time. It's free! So if anyone finds any of this interesting, you might want to check it out. I'll let you guys know of any insight I gain from it if this social currency idea seems interesting.
- Joe

[From Richie]:
And the sparks of collaboration and imagination begin unstoppable #wildfires...
[From Alex]:
I just added Joe and Danny to the revgames atrium. :-)Also, welcome Marisa, my friend and comrade.Joe, this is long overdue. Danny, same. would love for us to jam not only in music -- which we already know we can have a great time -- but in poetry and theoretical imagination. RevGames has brought together a brilliant mix of people on its virtual atrium and it is great to see the fluent exchanges!... keep stealing the fire of Zeus, comrades.Newbies, we like strategy, play, #theory and #poiesis a lot. not to mention a undying love for literature and its cosmogonic potential. Our discussions are wild and fueled by a flirt with insanity, so please feel free to write your most raw thought, art piece, emotion, political eutopias, and of course, information and scheming in the most poetic sense of Anarchy.
Would love to hear more about the gamefying of reality.
Sent from my soul

Dymaxion map courtesy BFI installed at Wall Street to Main Street's Occupy Reading room (Sam Truitt) 3-17-2012
[From Jenjoy (Part 1)]
Hi everyone,
Thanks for including me Paul. I started to read the blog and have to throw in Buckminster Fuller's World Game idea. Some people are still trying to employ it, even recently for the London Olympics. Last year some people were trying to commercialize the idea for corporate stakeholders to use as a marketing ploy (aka the IMBs of the world.) I think they're still in R&D mode, yikes! not a fan of that approach.Anyway, The World Game was way before it's time and hasn't been actualized in the way Bucky envisioned, primarily because technology wasn't available. However, he predicted much of the networked technology and database capacity we have today and anticipated that it could be done in real time.The quick definition:R. Buckminster Fuller conceived the World Game as an interactive role-playing experience that would teach participants to organize, revitalize and distribute depleted world resources. Relying on computers to provide raw data, players work non-competitively to allocate the earth's natural capital worldwide, scoring points through efficient management. If cooperation degenerates into competition, the first step towards war, the game is lost.There is much to mined and consider with this idea. Hope that strikes a chord.Best,JenJoy

[From Jenjoy (Part 2)]:
Oh and Evoke was heavily influenced by Bucky's World Game. Anyway, in response to the game idea that you all are imagining I would throw in a rhetorical question– what tools/knowledge/technologies are available for people to participate? In this sense the Buckminster Fuller Challenge was a net that gathered some of the best on the planet. You can check out the idea index here: http://challenge.bfi.org/ideaindex
Bucky always said that there is not a manual for spaceship earth. I think the idea index and the Whole Earth Catalog are a response, or an attempt to create one. All that to say is that a really good tool box would need to accompany a game so people could 'win'.jj

Image by Chris Moylan for CO-OP at bj spoke
[Chris Moylan]:
A couple of responses. Love the idea of revolutionary gaming in this manifestation, as in previous. Paul and I brainstormed a game approach back in Jan.-- Google Earth plus Cadcam plus other resources (gaming code and so on) to simulate Occupy taking over a small town. Lots of angles are possible with this--if you were the mayor (Occupy mayor) what would you do? abolish the office? keep the office and do...what... Same for culture in the town, schools, etc. And then what kind of opposition would one encounter? How to respond, etc. Floated this at the school where I teach--the computer profs. loved it, the students didn't line up. Weird. Kind of instructive.
Taking off a bit from what JenJoy said, I think of this in terms of rehearsal and modeling as well as a karmic point system (love that you switched the dynamic from blood and gore to spiritual choices, for want of a better term). With that said, my experience of oppression with Occupy has me feeling conflicted. The angel of my better nature urges passive nonviolent resistance, the Boston boyo in me doesn't like getting smacked by cops and would see some good in Black Bloc strategic rehearsals and scenarios--not violent, but not inclined to back down.
In any event, what is being contemplated in this discussion is the construction of a counter-Matrix. All kinds of things are possible when we take the red pill, including using the instruments of the virtual against themselves.
in solidarity,
Chris

[AC]:
Folks, just a reminder:When spiraling upwards, you break binaries. what we create here can serve as raw material for whatever you want. in any event, Paul MacLean is constantly documenting these moments and posting #mosaics of the ideas that ooze out of the discussion. the more the merrier.%\\Dude. DUUUUUUUUUUUUUUUUDE. (echo of [dudes... [dude.. [dude.That idea that the Direct Action Flaneurs played with, at the inauguration of #Occupational Art S School n1,,,,, that idea of //////// pluripotential spaces is very pertinent to this discussion of a global game. yellow papers with typewriters in the middle of the street. cars passing over them. tire marks, rubber anxiety on the carbon paper. all these are games, microfractures; i think that's it, games are political incisions. what was #holioccupy, if not cuts to make pus drain? or the Salons activating the principle of play?(flow),all these are like outdoor Salons. Shen She Chuen -- style of kung-fu named "Style of the Sacred Serpent" teaches us to "occupy empty".WorldGames are perfectly possible since reality is "gamefyable".it is not a new idea, Antonin Artaud, the french playwriter that fell to psychiatric illness mentioned in one of his pieces the allegory of the "BodyWithoutOrgans" {Deleuze and Guattari, Capitalism & Schyzophrenia}.The term originates from Artaud's radio play "To Have Done with the Judgment of God" (1947):
\\\\\\\\\\\\ -- When you will have made him a body without organs, then you will have delivered him from all his automatic reactions and restored him to his true freedom. \\\\\\\\\\\\\ -- anarchy to its best
the Body Without Organs (BwO) -- is an embryonic morulla, an ovule fertilized by a spermatozoid just a couple days ago; it has in itself all the genetic potential to generate a full human being; it is as infinite as it will ever be. the decision, then, is what differentiates.
atchu

[From Joseph]: in re: Alex's post above^

Hey Atchu et al!
-m

[AC]:
Crew,
warm welcome to Mark Read, our playful rebel-illuminator!
he is also a scholar of #play, sharing lines of flight with Hakim Bey, Huizinga, etc. had some great Salons together on #Magic Mountain. Mark, feel free to enter the Fibonaci Arena. virtual atrium where you flare your most creative thought. here don't do just #theory; rather do //////#poiesis.
would love if you introduced yourself and maybe send us that amazing #play video piece you've made? relations with what you've experienced in that Salon @Magic Mountain? anyway, feel free
All the best,
Atchu

Foucault, preface, The Order of Things (xvi):
The monstruous quality that runs through Borges's enumeration consists, on the contrary, in the fact that the common ground on which such meetings are possible has itself been destroyed. What is impossible is not the propinquity of the things listed, but the very site on which their propinquity would be possible. The animals '(i) frienzied, (j) innumerable, (k) drawn with a very fine camelhair brush' - where could they ever meet, except in the immaterial sound of the voice pronouncing their enumeration, or on the page transcribing it? Where else could they be juxtaposed except in the non-place of language? Yet, though language can spread them before us, it can do so only in the unthinkable space. [+]
We must occupy the unthinkable space, which is the body, the spirit, emotion. This is the habitation of art, its de-occupation. - PJM
OAS Node #1 @BAT HAUS [News & Updates]

The pre-launch festivities at Occupational Art School Node #1 at Bat Haus in Bushwick on Thursday, August 9 felt "historic," according to OwA co-organizer Chris Moylan, one of the attendees. The performative presentation by Bold Jez had the air of an incantation. Jez made a point of acknowledging in subtle ways all those who have already sling-shot into other worlds (we all thought of Alex Carvalho)[+], and their presence was present in the beautiful array of artifacts from the anarchives in various states of display and array in the excellent Bat Haus co-work space. For example, when pointing to the big Magic Mountain canvas installed just inside the front door, and the MoMA banner draped in the center of the main room, Jez invited everyone who had worked on these "living documents," to use the 60 Wall term, to identify themselves and recount the experience of participating in the actions of emergent creativity that produced the banners. The sense of intimate community was palpable, almost tribal, amongst the original Arts & Culture crew/revGamers/Magic Mountaineers/Novads. [+] One of the evening's highlights - there were many - involved #theShamanGeneral otherwise known as #theColonizedIndigenous reading his now-monumental ana-poem (link to the original performance at Liberty Square will be added here) from the Etherpad he had just built, as an anarchivist vehicle for documenting his life in time. Noting that the tool enabled novadic participation as communercise. The magnificent Direct Action Flaneurs anchored the program to the street, & built a fine, sturdy bridge between the World, USA, NYC BK/Bushwick - L stop Jefferson & our interior architecture (dimensional & the Bat Haus'). The neighborhood folded into our event, ran over it, typed it, and cheered it. It was a joyful dance!
Friday, Jez & I met for debriefing. We covered a lot of territory. One of the most fruitful turns is the clarification of our program practicum at OASN1@BH, which will develop directly from the example provided by #theShamanGeneral otherwise known as #theColonizedIndigenous. From here throughout the residency Phase 1 (end of October), we will cite an event that's happened, then in some manner translate it for OASN1, then add (N+1) a teaching/learning component to the transmission.
Tonight [Saturday], we follow #TITMOTA 1 with the second iteration of #TITMOTA.
Now, some news about the next two OASN1@BH events.
∞
Eric Leiser, "Aleph 2"
Friday, August 17 (9/17/2011 + 11 months), we will officially launch OASN1@BH with an evening "On Hologalactic." Eric Leiser will host a discussion about his recent show at All Things Project at Neighborhood Church of Greenwich Village, and his upcoming trip to Hiroshima, Japan, for the Hiroshima International Animation Film Festival. We'll be sharing more details between now & Friday. Here's Eric's impressive bio:
Eric Leiser is an award-winning artist, filmmaker, animator, puppeteer, writer, holographer and curator working in the LA, New York and London area. He has created 3 animated/live action feature films and 25 shorts as well as works that integrate painting, animation, puppetry, holography, sound and live performance/installation. Leiser is interested in how animation transforms perception when it is combined with live action space creating a fantastical/spiritually surrealistic quality.Eric's solo work has exhibited at MASS MoCA, Istanbul Modern Museum of Art, Thessaloniki Center for Contemporary Art, Ruben H. Fleet Space Center[2] in San Diego, California , (V & A) Victoria and Albert Museum, The MIT Museum,(BFI) British Film Institute, Anthology Film Archives, LA Film Forum, San Francisco Film Society, Fringe Exhibitions[4] in Los Angeles, California; Goldsmiths, University of London;[5] School of the Arts Institute of Chicago;[5] Central Academy of Fine Arts in Beijing, China, Live With Animals in New York City[6], Bourne Hall in Hastings, East Sussex, England along with international group shows. His holograms have been featured in in such publications such as a National Geographic Magazine.His films have screened at film festivals worldwide such as the Annecy International Film Festival, Hiroshima International Animation Film Festival, The Istanbul International Animated Film Festival, The San Francisco International Animated Film Festival, EXIS Experimental Film Festival, Seoul, Korea among others.He has made 25 short films, eight of which appear in the DVD release Eclectic Shorts by Eric Leiser, and three features: Faustbook, released April 25, 2006 by Vanguard Cinema, and Imagination, released theatrically in the US and Internationally in summer 2007 and February 2008 on DVD by Vanguard Cinema. Imagination was featured in the May 2008 issue of Animation Magazine.[8] "Glitch in the Grid" was released theatrically in the US and Internationally on October 2011 and February 2012 on DVD through Vangaurd Cinema.He is the founding member of Albino Fawn Productions along with his brother and collaborator musician Jeffrey Leiser.Eric is an alumni of CalArt's Experimental Animation program.For updates www.albinofawn.comNational Geographic article on Eric's hologram:http://tvblogs.nationalgeographic.com/2010/06/28/holographic-universe/
∞
On Wednesday August 22 OAS has confirmed Jeff Sugg as our first guest. We will discuss the ways Digital has altered theater, and theatrical production, its hierarchies, rehearsal patterns, selection processes [+]; as well as the possible new forms that may emerge from the phenomena in play. Here is Jeff's bio:
Jeff Sugg is a New York based artist, designer, and technical advisor. He is a co-founding member of the performance group, Accinosco, with Cynthia Hopkins and Jim Findlay and has co-designed their two critically acclaimed pieces, Accidental Nostalgia and Must Don't Whip 'Um.33 Variations (projections: Arena Stage, La Jolla Playhouse), The Slugbearers of Kayrol Island (co-set & projections: The Vineyard Theater), ¡El Conquistador!The Thomashefsky Project & Let Them Eat Cake/Of Thee I Sing (projections: San Francisco Symphony), Trece Días (sets & projections: San Francisco Mime Troupe) He has also worked as designer for multiple works with theater companies including: The Colllapsable Giraffe, Pig Iron Theater Company, DASS Dance, Transmission Projects. Music design: Natalie Cole (lights), and Natalie Merchant (lights). Other theater designs include: (lights: New York Theater Workshop) [+]
In addition to his work as a designer, Mr. Sugg is regarded as a premiere technical consultant and system designer. Some credits include: The Wooster Group (technical artist), Laurie Anderson (video system design), Richard Foreman (video system design), Mikel Rouse (video system design), GAle GAtes et al. (effects designer/engineer), and The Baseball Music Project (video system design). Mr. Sugg has also taught Media and Technology at Swarthmore College. He has led several workshop/intensive courses in media technology at the University of Illinois (Urbana-Champaign), Rude Mechanicals Theater Company, and others.
For his work on Must Don’t Whip ‘Um, Mr. Sugg received a 2007 Bessie Award and was nominated for a 2007 Hewes Design Award. He was also nominated for a 2007 Hewes Design Award for his work on ¡El Conquistador!.
For his work on The Slug Bearers of Kayrol Island, he received a 2008 Henry Hewes Award, 2008 Obie, and a 2008 Lucille Lortel Award. [+]
Must Don't Whip 'Um [Jeff Sugg: co-Set, Video, & Production Design]Next week the Occupational Art School Node #1 will launch its new website, post our sign-up forms and terms, and build out our social media array a bit. A lot to do! Let us know if you have any questions.






